My Games.

Personal projects and game jams.

Boutheina.

The Process.

Designer of a 2D sidescroller where spoken words turn into objects.

I designed the map, theme, tutorial, and mechanics. I also wrote the music.

Created over the course of 48 hours for Github Game Jam 2021.

A winner of Github Game Jam 2021.

Created using Unity Engine, LMMS, and Audacity.

Play the Game.


Battle Bugs.

The Process.

Designer of a 2D foddian game.

I designed the level, theme, and mechanics. I also wrote the music.

Created over the course of 48 hours for Ludwig Game Jam.

Created using Unity Engine, LMMS, and Audacity.

Play the Game.


Funky Monkeys.

The Process.

Designer of a 2D level based puzzle game with a twist.

I designed levels, theme, and mechanics. I also prototyped and implemented entity behaviors, levels, and UI.

Created over the course of 48 hours.

Created using Unity Engine and Adobe Suite.

Play the Game.


HellScape.

The Process.

Co-led a team of nine people to create a movement-based metroidvania.

I designed levels, story, environment, mechanics, and gameplay flow. I also prototyped and implemented character movement, enemy entities and environmental hazards.

Created over the course of six months.

Created using Unity Engine, Adobe Suite, LMMS, Audacity.

Play the Game.


Monochrome.

The Process.

An infinite runner where your jump adds to your points, but takes away your lives.

I designed and developed/produced everything, from all code, art, music, and beyond.

Created in Seven days.

Created using Unity Engine, Photoshop, LMMS.

Play the Game.


Pinrut.

The Process.

I directed a team of seven individuals in creating what we dubbed a "2D Boss Rush Platformer".

I developed and implemented movement, scenes, and assets, and designed levels, bosses, and mechanics.

Special thanks to: Alan Guan, Alex Ma, Alex Vuong, Bryant Ta, Sijay Liu, Stacy Li, and Vanessa Wang for their work, and Joshua Baysa for lending his voice.

Created in Unity Engine.

Play the Game.