My experience.

What and how I've learned.

Experience.

Associate Technical Game Designer | Elodie Games

  • Worked in Confluence and Unreal Engine 4 to build designs from paper spec to production ready systems.
  • Worked closely with developers across all disciplines to scope out systems for different stages of game release.
  • Owned and maintained modularity in game systems for ease of use and understanding for other developers.
  • Field and respond to player feedback in public forum spaces.
  • Communicate design/game vision and playtest with game stakeholders and investors.
  • Designed, implemented, and owned systems including but not limited to:
    • The game wide interaction system.
    • Entity spawning pipelines.
    • Player character ability kits.
    • In game hazards, interactables, and POIs.
    • Entity state machines and entity aggro behavior.

Game Design Intern | Playstation

  • Designed ingame systems based off user feedback, research shares, and yearly initiatives.
  • Used Figma, Miro, JIRA, Confluence, and Adobe Photoshop to communicate design intentions.
  • Created and maintained game design documents.
  • Communicated with engineers, UI/UX artists, and more to iterate on design goals.
  • Led brainstorms and design kickoff meetings to determine scope and direction of designs.
  • Used existing telemetry hooks and research to communicate further analytics/research needed.

Test Analyst Intern | Blizzard Entertainment

  • Organized patch presentation for Hearthstone 18.0
  • Playtested and gave feedback for new content and systems within various Blizzard games
  • Created and executed test plans for various new content patches and system patches in Hearthstone
  • Created a globalized confluence page containing all current Hearthstone cheats
  • Discovered and bugged live operation errors for content releases and patches
  • Confirmation tested and critiqued new Hearthstone systems and gamemodes
  • Tested and bugged VFX and card expansions for Scholomance Academy content patch.
  • Updated, logged, and fixed Hearthstone production accounts used in testing

Game Development Lead | ACM Game Studio.

  • Directed teams of seven to nine people of varying coding and artistic experience to create games in six month pipelines.
  • Designed, prototyped, and implemented movement, combat, game mechanics, boss ai, and health systems in C#.
  • Designed and created levels using Adobe Suite, and in-engine tilemaps.
  • Created concept art, animations, textures, UI, environment, and sound effects.
  • Used Trello, UnityCloud, and Github to manage game scope/systems and pipelines.
  • Maintained and updated version branches and patches for all team members.
  • Designer, project lead, and/or sole developer of multiple indie projects, found here.

Game Designer | YouROK Corp.

  • Implement different mini-games/features for iOS builds
  • Designed and optimized around existing mini-games/features
  • Imported a game to Unity Game Engine by writing C# scripts
  • Updated compatability between Unity and thirdparty plugins, like xBrain, Firebase, and beyond
  • Communicated with a design team through products like JIRA, Sourcetree, and BitBucket

Unity Ambassador | Unity Game Engine

  • Organize and host various game jams, theme nights, and other events to introduce others to game design
  • Promote Unity Engine through advertising materials
  • Conceptualize and plan overall quarterly tutorials in all aspects of Unity and game design
  • Lead game design -art, programming, music- workshops using Unity Engine with the aim of making game design more accessible

Skills.

Technical.

  • C/C++/C#
  • Unity Engine
  • Unreal Engine
  • Javascript/HTML/CSS
  • Python
  • Haskell

Artistic.

  • Adobe Suite
  • Figma
  • Miro
  • Paint Tool SAI
  • Apparel/Logo/Branding Design
  • 2D Frame Animation
  • UI/UX Design
  • SFX Recording/Cleaning/Design
  • Music Composition
  • Video editing
  • Classical Piano Training

Other.

  • Atlassian Suite
  • Office Suite
  • Miro
  • Figma
  • Fluent in Mandarin Chinese
  • Practiced in Japanese
  • Experienced with project-based teams
  • Efficient & Social

Education.

UCLA | Bachelor's | Computer Science & Linguistics

  • C/C++/C#/Python/Java Training.
  • Linux, x86, and assembly code training.
  • Practice in object-oriented programming.
  • Practice in ML/AI.
  • Practice in Haskell and NLP.
  • Practice in phonological, semantic, and syntactical language analysis.

Skyline High School | International Baccalaureate Diploma

  • 4 years of design/animation/studio art training.
  • 4 years of music composition/design.
  • 4 years of Japanese.
  • President of art club.
  • Vice president of Green Team.

LinkedIn.