- Worked in Confluence and Unreal Engine 4 to build designs from paper spec to production ready systems.
- Worked closely with developers across all disciplines to scope out systems for different stages of game release.
- Owned and maintained modularity in game systems for ease of use and understanding for other developers.
- Field and respond to player feedback in public forum spaces.
- Communicate design/game vision and playtest with game stakeholders and investors.
- Designed, implemented, and owned systems including but not limited to:
- The game wide interaction system.
- Entity spawning pipelines.
- Player character ability kits.
- In game hazards, interactables, and POIs.
- Entity state machines and entity aggro behavior.
- Designed ingame systems based off user feedback, research shares, and yearly initiatives.
- Used Figma, Miro, JIRA, Confluence, and Adobe Photoshop to communicate design intentions.
- Created and maintained game design documents.
- Communicated with engineers, UI/UX artists, and more to iterate on design goals.
- Led brainstorms and design kickoff meetings to determine scope and direction of designs.
- Used existing telemetry hooks and research to communicate further analytics/research needed.
- Organized patch presentation for Hearthstone 18.0
- Playtested and gave feedback for new content and systems within various Blizzard games
- Created and executed test plans for various new content patches and system patches in Hearthstone
- Created a globalized confluence page containing all current Hearthstone cheats
- Discovered and bugged live operation errors for content releases and patches
- Confirmation tested and critiqued new Hearthstone systems and gamemodes
- Tested and bugged VFX and card expansions for Scholomance Academy content patch.
- Updated, logged, and fixed Hearthstone production accounts used in testing
- Directed teams of seven to nine people of varying coding and artistic experience to create games in six month pipelines.
- Designed, prototyped, and implemented movement, combat, game mechanics, boss ai, and health systems in C#.
- Designed and created levels using Adobe Suite, and in-engine tilemaps.
- Created concept art, animations, textures, UI, environment, and sound effects.
- Used Trello, UnityCloud, and Github to manage game scope/systems and pipelines.
- Maintained and updated version branches and patches for all team members.
- Designer, project lead, and/or sole developer of multiple indie projects, found here.
- Implement different mini-games/features for iOS builds
- Designed and optimized around existing mini-games/features
- Imported a game to Unity Game Engine by writing C# scripts
- Updated compatability between Unity and thirdparty plugins, like xBrain, Firebase, and beyond
- Communicated with a design team through products like JIRA, Sourcetree, and BitBucket
- Organize and host various game jams, theme nights, and other events to introduce others to game design
- Promote Unity Engine through advertising materials
- Conceptualize and plan overall quarterly tutorials in all aspects of Unity and game design
- Lead game design -art, programming, music- workshops using Unity Engine with the aim of making game design more accessible
Technical.
- C/C++/C#
- Unity Engine
- Unreal Engine
- Javascript/HTML/CSS
- Python
- Haskell
Artistic.
- Adobe Suite
- Figma
- Miro
- Paint Tool SAI
- Apparel/Logo/Branding Design
- 2D Frame Animation
- UI/UX Design
- SFX Recording/Cleaning/Design
- Music Composition
- Video editing
- Classical Piano Training
Other.
- Atlassian Suite
- Office Suite
- Miro
- Figma
- Fluent in Mandarin Chinese
- Practiced in Japanese
- Experienced with project-based teams
- Efficient & Social
UCLA | Bachelor's | Computer Science & Linguistics
- C/C++/C#/Python/Java Training.
- Linux, x86, and assembly code training.
- Practice in object-oriented programming.
- Practice in ML/AI.
- Practice in Haskell and NLP.
- Practice in phonological, semantic, and syntactical language analysis.
Skyline High School | International Baccalaureate Diploma
- 4 years of design/animation/studio art training.
- 4 years of music composition/design.
- 4 years of Japanese.
- President of art club.
- Vice president of Green Team.